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Fallen Dragon Twinblades
★★★★★АРТЕФАКТ · (+10)
ⓘ In the in-game awakening description this skill may be called [Dragon Raid]. It is the same ability! This guide uses a single consistent name — [Dragon Onslaught].
Base stats
HP2226010 (+260%)
ATK127210 (+260%)
Hero HP boost88.5%
Hero ATK boost88.5%
Ult DMG amp16%
Awakening skill
Immortal
[Immortal]: When the carrier's HP falls below 30% for the first time, they immediately become [Untargetable] for 4s. This effect can trigger only once per battle.
Community noteA hair's breadth from death — safety. Instant rescue and temporary untargetability in critical situations, to survive or finish off the enemy.
Mythic
[Mythic]: When triggering [Dragon Strike] for the first time, also triggers [CC Immunity] for 4s.
Community noteCounter to crowd control. Protects from combo interruption during the initial attack.
Primal
[Primal]: During [Dragon Strike], if the target's HP is above 50%, the carrier deals bonus DMG equal to 3% of the target's Max HP (bonus DMG cannot exceed 120% of the carrier's ATK). This effect can trigger up to once per second.
Community noteBurst damage against high-HP heroes. Deals devastating burst damage based on a percentage of HP every second to targets with large health pools.
Eternal
[Eternal]: During [Dragon Strike], dealing damage reduces the target's Energy gained by 50% for the next 4 seconds (Cannot be Dispelled).
Community noteUltimate-energy denial. Heavily suppresses energy generation, preventing DPS and supports from using their ultimates.
Star skill
0 Star: At the start of battle, the bearer’s Crit Resistance increases by 8% / 12% / 16% / 20% / 24% / 28%. When the bearer is in the enemy half and the current target is the enemy backline unit with the highest ATK, the [Dragon Strike] effect is additionally activated for 2 seconds: damage dealt by the bearer increases by 3%, and damage taken from enemy Mage and Archer units is reduced by 4%. This effect can be triggered up to 6 times every 5 seconds. The Dragon Strike effect ends when the bearer is no longer in the enemy half.
Hero recommendations
✔ Ideal forHighly mobile heroes with blinks/teleports ([Assassins], [Warriors], or diving [Tanks]).
✘ Not recommendedDefensive tanks: they spend most of the time in the middle of the field and don't dive the back line, wasting the weapon's potential. Mages and marksmen: they stay on their own side of the field, so the trigger's activation condition is never met.