Unofficial database · 17 languages
Legends Reborn heroes & skills database
The most complete companion to the game: heroes, skills, weapons, beasts and mechanics — captured from the game, community-verified, in 17 languages.
Complete
Every hero: stats, 5 skills with all levels, exclusive weapon, rarity, class and faction.
17 languages
Content in 17 languages, matched from the game's own localization.
Community-driven
Spotted an error? A report button on every page — attach a screenshot.
About the game
What it is. Legends Reborn is a mobile tactical RPG — a hero collector with 5×5 auto-battles. You don't tap out every hit; you build your squad before the fight: pick five heroes, arrange the front and back rows, equip artifacts, runes and regalia, and add support beasts. Then the team fights on its own, and the outcome comes down to how smartly it was assembled.
How a battle flows. Heroes gain energy for every action and, once the bar is full, unleash an ultimate. So every fight is a hidden ult race: who fires the “big button” first, and at whom. Position matters: the front row charges faster, the back row survives longer.
The hook. Behind the apparent simplicity (“the fight plays itself”) sits deep tactics. You win by preparation, not reflexes:
Composition & counter-picks
Five factions with an advantage triangle plus anti-class mechanics — team-building as rock-paper-scissors with dozens of nuances.
Positioning
The very same hero plays completely differently in the front row versus the back.
Energy race & control
Often it's less about hitting and more about denying the enemy their ultimate: drain energy, stun, silence, interrupt the cast.
Layers of progression
Artifacts, runes, regalia sets, collections, pet beasts and archon skills — thousands of builds.
Theorycrafting
The mechanics are nonlinear and non-obvious — the game richly rewards anyone who digs into the numbers.
Modes. PvP (arena against other players' teams) and PvE (bosses and progression). PvP rewards tempo and control; PvE rewards raw damage and team survival.
In one line: it's a game about building and optimizing, not reacting — the joy is finding the exact combination of heroes, positions and gear that makes the auto-battle start winning on its own.
What's inside
Heroes
Cards, stats, rarity, class, faction — search & filter.
Skills
Base, archon, demigod and Seal of Fate — every upgrade level.
Exclusive weapons
Each hero's signature weapon and its +10…+40 upgrades.
Regalia
12 sets, 4 slots, 3 rarities — 2/4-piece bonuses and stat ranges.
Runes
36 runes with passive effects and four grades.
Artifacts
Awakening skill (4 grades) and star skill — with hero guides.
Beasts
Contract beasts, their skills and battle role.
Mechanics
Damage, crit, energy, ults — how it all works.
Five factions
Damage depends on factions. Divine ⇄ Abyss hit each other; Fortress → Wild → Forest → Fortress form a rock-paper-scissors cycle.


