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Staff of Spirit Devourer

Staff of Spirit Devourer

★★★★★АРТЕФАКТ · +10

Base stats

HP2226010 (+260%)
ATK127210 (+260%)
Hero HP boost88.5%
Hero ATK boost88.5%
Ult DMG amp16%

Awakening skill

Immortal
[Immortal]: When an Ultimate or Finale hits an enemy, there is a 50% chance to apply [Energy Devour], preventing the target from gaining Energy for the next 5s. This effect has a cooldown of 12s.
Community noteEffect: on hitting an enemy with a Deadly or Finale skill, with a 50% chance applies the [Energy Devour] status, preventing the target from gaining energy for the next 5 sec. Effect cooldown: 12 sec.
Mythic
[Mythic]: If the target is under control (such as [Stun], [Silence], [Taunt], [Freeze], etc.), [Energy Devour] is guaranteed to trigger, and its duration is extended to 8s. Cooldown: 12s.
Community noteEffect: if the target is under a crowd-control effect (e.g. [Stun], [Silence], [Taunt], [Freeze], etc.), [Energy Devour] triggers guaranteed, and its duration increases to 8 sec. Cooldown: 12 sec.
Primal
[Primal]: Whenever [Energy Devour] is successfully applied to an enemy, restores 200 Energy to 2 allied Heroes with the highest ATK and increases their ATK by 10% for 6 seconds.
Community noteEffect: each time [Energy Devour] is successfully applied to an enemy, restores 200 energy to the 2 allied heroes with the highest attack and increases their attack by 10% for 6 sec.
Eternal
[Eternal]: When 3 or more enemies are in the [Energy Devour] state, immediately applies [Silence] to all [Energy Devour] targets for 3s, and reduces their CRIT Rate and CRIT DMG by 50% for 6s. This effect cannot be dispelled. Cooldown: 15
Community noteEffect: when 3 or more enemies are simultaneously in the [Energy Devour] state, immediately applies the [Silence] status for 3 sec to all targets with [Energy Devour] and reduces their critical strike chance and critical damage by 50% for 6 sec. Special: this effect cannot be dispelled. Cooldown: 15 sec.

Star skill

0-Star: After casting Ultimate, inflicts [Spirit Punishment] on all enemies for 8s: ATK reduced by 8% / 10% / 12% / 14% / 17% / 20%, and all DMG taken increased by 10%.
This effect can trigger up to 1 time every 16s.

Hero recommendations

✔ Ideal forHeroes with AoE hits and built-in control ([Freeze], [Stun], [Taunt], [Silence]). Useful tip: equipping control runes ([Silence], [Stun]) guarantees activation of the effect's bonuses.
✘ Not recommendedSingle-target heroes (in PvP): in team-vs-team fights this is an inefficient use of the [Spirit Retribution] effect. Pure defenders without control. Heroes with pinpoint damage: when the Deadly skill hits only one target. Note: the exception is PvE bosses, where its use is justified for frequent energy refills and the attack buff for the 2 strongest DPS.

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