
Arthur
URTankArchon
Power1622K
Level380
HP3902K
ATK110K
DEF3451
DMG Reduction12%
Skill Resist5%
Skills

Divine InterventionULT
Base · Arthur raises the Holy Hammer, praying devoutly to the God of Light. The Holy Light descends, granting a [Divine Shield] to himself and the 2 allies with the lowest health percentage, lasting for 10 seconds.
2 · Level 2: The damage absorbed by [Divine Shield] increases to 290% of attack power.
3 · Level 3: Damage absorbed by [Holy Shield] increases to 360% of attack power, and the reduction in finale skill damage increases to 25%.

Glory Defense LineSKILL
Base · Arthur raises the Holy Shield, constructing an iron-like defense. Arthur assumes a defensive stance, reducing damage taken by 45% for 5 seconds.
2 · Level 2: When Arthur enters a defensive stance, the damage reduction increases to 55%, and Arthur becomes immune to [Knock-Up] and [Knock-Back].
3 · Level 3: When Arthur enters a defensive stance, he will [Taunt] the enemy unit with the highest attack power for 3 seconds.
4 · Level 4: The skill cooldown time of [Glory Defense] is reduced by 3 seconds.
Effects:JuggleJuggleTaunt

Echo of Holy RadiancePASSIVE
Base · When [Glory Defense] is triggered, holy light envelops Arthur. Each time he is attacked, Arthur recovers 25 energy. This effect has a minimum trigger interval of 1 second.
2 · Level 2: When triggering the energy recovery effect in a defensive stance, Arthur additionally recovers 3% of his maximum health.
3 · Level 3: Energy recovery increases to 40 points, and health recovery increases to 5% of maximum health.

Holy AuraPASSIVE
Base · After entering battle, all allies gain a stack of [Holy Radiance] every 3 seconds, up to a maximum of 10 stacks.
2 · Level 2: When an ally unit dies, the damage reduction effect of [Holy Radiance] increases to 3 times for the next 20 seconds. This effect can trigger a maximum of 1 time per battle.
3 · Level 3: When an allied unit dies, all allies gain [Radiant Shield] based on the number of [Radiance] stacks. This effect can trigger up to 1 time per battle.

FateFATE
1 · High-Explosive Bomb
2 · Aurik launches an explosive bomb that deals 160% ATK DMG to the target and surrounding enemies.
3 · Lv.2: Inflicts [Burn], reducing enemy healing effects by 30% and dealing 15% ATK DMG per second for 5 seconds.
4 · [Burn]: During the duration, receive DMG equal to a certain percentage of ATK per second and reduce healing effects received.
5 · Holy Aura
Exclusive Weapon
Loyal Guardianship
Эффект активации · Enhanced [Divine Intervention]: [Holy Shield] DMG absorption is increased to 450% of ATK, and its duration is increased to 15s.
+10 · Enhanced [Glory Defense Line]: After [Taunt] ends, reduces the target's ATK by 30% and CRIT Rate by 30% for 5 seconds.
+20 · Initial Energy +200.
+30 · Enhanced [Echo of Holy Radiance]: When [Glory Defense Line] is triggered, the allied hero with the lowest HP percentage also receives the same recovery effect.
+40 · Enhanced [Holy Aura]: The [Holy Radiance] and [Radiant Shield] effects triggered upon an allied hero's death can now be triggered up to 2 times per battle.
Effects
Juggle
Units that are juggled become airborne and are unable to perform any actions, including moving, attacking, or using their Finales or Ultimates.
[Poison]: Deals DMG equal to 0.5% of the target's current HP every 2 seconds (up to 25% of ATK) and reduces healing received by 7.5% for 8 seconds. This can stack up to 4 times.
[Poison]: Deals DMG equal to 0.5% of the target's current HP every 2 seconds (up to 25% of ATK) and reduces healing received by 7.5% for 8 seconds. This can stack up to 4 times.
Juggle
Push the target a certain distance away from the source.
Taunt
Taunted units are forced to attack the source of the taunt.