
Ilya
URWarriorArchon
Power1210K
Level380
HP2411K
ATK99240
DEF3451
Skill Resist5%
Skills

Heroic ChargeULT
Base · Ilya charges at the farthest target, dealing 220% ATK DMG to the target and enemies along the path, knocking down the target and applying the [Chill] effect.
2 · Lv.3: Deals an additional 1.25 times DMG to the farthest target and applies an additional stack of [Chill].
3 · Hypermania
Effects:Chill

Shattering StrikeSKILL
Base · Ilya lunges forward with a powerful slash, dealing 220% ATK DMG to an enemy in front of him and applying a stack of [Chill].
2 · Lv.3: After unleashing the Shattering Strike, Ilya gains a [Shield] equal to 5% of his current HP for 5 seconds.
3 · Lv.4: DMG increases to 310%, and the [Shield] effect increases to 8% of current health.
4 · Fortress Banner
Effects:ChillShield

Battlefield PresencePASSIVE
Base · At the start of the battle, Ilya swiftly dashes forward, dealing DMG equal to 250% of his ATK to the nearest 1 enemy target and [Juggling] them.
2 · Lv.2: When Ilya is on the enemy's half of the field, he gains [Toughness], reducing damage taken by 10%.
3 · Heroic Charge
Effects:JuggleFortitude

Fortress BannerPASSIVE
Base · Ilya's reputation as a knight on the mainland is a great morale boost, adding 6% ATK power to the team while Ilya is alive.
2 · Lv.2: The ATK boost effect is increased to 10%.
3 · Lv.3: When Ilya falls, the entire team's ATK is doubled for 5 seconds.

FateFATE
1 · High-Explosive Bomb
2 · Aurik launches an explosive bomb that deals 160% ATK DMG to the target and surrounding enemies.
3 · Lv.2: Inflicts [Burn], reducing enemy healing effects by 30% and dealing 15% ATK DMG per second for 5 seconds.
4 · [Burn]: During the duration, receive DMG equal to a certain percentage of ATK per second and reduce healing effects received.
5 · Holy Aura
Exclusive Weapon
The Last Knight
Эффект активации · Enhanced [Heroic Charge]: DMG increases to 330% of ATK.
+10 · Lv.2: [Shield] value increased to 45% of Max HP.
+20 · Initial Energy +200.
+30 · Enhanced [Battlefield Sovereignty]: While in the enemy's half, the DMG reduction effect is increased to 20%. When HP first falls below 30%, restores 350 Energy and gains a buff: restores HP equal to 90% of ATK per second for 4 seconds.
Effects
Chill
A bone-chilling cold that reduces ATK Speed by 2% for 15s. When [Chill] stacks to 5 layers, the target will be [Frozen] for 2.5s.
[Frozen]: A control effect that roots the target, making them unable to move.
[Frozen]: A control effect that roots the target, making them unable to move.
Shield
Provides additional protection for Heroes. When a Hero takes DMG, their [Shield] will take DMG in their place.
Juggle
Units that are juggled become airborne and are unable to perform any actions, including moving, attacking, or using their Finales or Ultimates.
[Poison]: Deals DMG equal to 0.5% of the target's current HP every 2 seconds (up to 25% of ATK) and reduces healing received by 7.5% for 8 seconds. This can stack up to 4 times.
[Poison]: Deals DMG equal to 0.5% of the target's current HP every 2 seconds (up to 25% of ATK) and reduces healing received by 7.5% for 8 seconds. This can stack up to 4 times.
Fortitude
Units affected by this status will take reduced DMG.