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Santa Claus - Winden
URMageArchon
Power1581K
Level380
HP2477K
ATK141K
DEF3451
DMG Boost12%
Skill Resist5%
Skills

Edict: JudgmentULT
Base · Winden summons a massive phoenix that sweeps across the battlefield to purify all impurities with flames, dealing damage equal to 300% ATK to all enemies in front.
2 · Lv.3: Enemies that take damage will also lose 100 Energy.
3 · Lv.4: The damage dealt is increased to 500% ATK and the Energy loss is increased to 150.
Effects:Eagle's Pressure

Edict: RetributionSKILL
Base · Winden deals damage equal to 200% ATK to random enemy as well the enemies surrounding them.
2 · Lv.2: The damage dealt is increased to 220% ATK. If this skill crits, all enemies take additional damage equal to 80% ATK (this additional damage won't crit).
3 · Lv.3: The Hit of enemies that take damage is reduced by 20% for 3s.
4 · Lv.4: The damage dealt is increased to 240% ATK and the additional damage dealt is increased to 100% ATK.

Surge of MagicPASSIVE
Base · Increase Winden's Crit Rate by 10%.
2 · Lv.2: After landing 5 critical hits, Winton can restore 100% more Energy from attacks he launched for the duration of the battle.
3 · Lv.3: The Crit Rate boost is increased to 15%.

Wind of the OverturePASSIVE
Base · Lv.3: Upon entering the battlefield, triggers a corresponding effect based on the type of Artifact Winden is equipped with (undispellable). Offensive Artifact [Wind Pressure]: Energy recovery efficiency of all enemy heroes is reduced by 15%; each time Winden casts a skill, there is a 30% chance to deduct an additional 100 Energy from the targets hit. Defensive Artifact [Wind Guard]: For 8s after Winden enters the battlefield, the DMG taken by allied heroes from a single hit will not exceed 60% of their Max HP. Supportive Artifact [Storm]: DMG dealt by all enemy [Mage] heroes is reduced by 15%; Healing effects of all enemy [Support] heroes are reduced by 15%.
2 · Lv.3: The Crit Rate boost is increased to 15%.
3 · Lv.3: Upon entering the battlefield, triggers a corresponding effect based on the type of Artifact Winden is equipped with (undispellable). Offensive Artifact [Wind Pressure]: Energy recovery efficiency of all enemy heroes is reduced by 15%; each time Winden casts a skill, there is a 30% chance to deduct an additional 100 Energy from the targets hit. Defensive Artifact [Wind Guard]: For 8s after Winden enters the battlefield, the DMG taken by allied heroes from a single hit will not exceed 60% of their Max HP. Supportive Artifact [Storm]: DMG dealt by all enemy [Mage] heroes is reduced by 15%; Healing effects of all enemy [Support] heroes are reduced by 15%.

FateFATE
1 · High-Explosive Bomb
2 · Aurik launches an explosive bomb that deals 160% ATK DMG to the target and surrounding enemies.
3 · Lv.2: Inflicts [Burn], reducing enemy healing effects by 30% and dealing 15% ATK DMG per second for 5 seconds.
4 · [Burn]: During the duration, receive DMG equal to a certain percentage of ATK per second and reduce healing effects received.
5 · Holy Aura
Exclusive Weapon
Legendary Guardian
Эффект активации · Enhanced [Surge of Magic]: Every 3 accumulated CRIT, Winden recovers HP equal to 400% ATK (triggers up to 1 time every 10s). When any of Winden's DMG deals a CRIT, deals additional DMG equal to 4% of the target's Max HP (triggers up to 1 time every 5s; single instance DMG cannot exceed 230% of Winden's ATK).
+10 · Enhance [Edict: Retribution]: The first cast of [Edict: Retribution] will always be a Critical Chaos.
+20 · Initial Energy +200.
+30 · Enhance [Edict: Judgment]: Summon 1 additional Dawn Eagle behind, dealing equal DMG. When a Dawn Eagle deals DMG, there is a 30% chance to destroy the target's [Shield] (calculated independently). Ultimate DMG increased to 400% ATK; [Eagle Pressure] effect improved: ATK Speed and CRIT Rate reduced by 25%.
+40 · Enhance [Wind of the Overture]: ATK bonus increased to 20%. Additionally, the ATK of allied [Mage] and [Support] heroes is increased by 15%.
Effects
Eagle's Pressure
Attack Speed reduced by 15%, Critical Rate reduced by 15%, lasts for 5 seconds.
Shield
Provides additional protection for Heroes. When a Hero takes DMG, their [Shield] will take DMG in their place.