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Runes · 36
Runes empower a hero with passive effects. Each rune has four grades (Normal · Immortal · Mythic · Primal) with increasing values.
● Normal ● Immortal ● Mythic ● Primal
AxeEach basic attacks increases ATK SPD by 7% / 7% / 12% / 9%, stacking up to 10 layers.




SacrificeUpon death, increases ATK for all allies by 15% / 15% / 25% / 35% for 10s. This Rune effect does not stack.




Damage ReflectionWhen taking DMG, has a 25% chance to reflect 17% / 17% / 26% / 40% of this DMG to the attacker.




AssassinationEnhanced DMG to Marksman




RebirthEvery 5s, the Boss recovers 2.5% / 2.5% / 4% / 6.5% of its Max HP.




Blessing of ProtectionUpon death, grants all allies a [Shield] equal to 7% / 7% / 11% / 17% of Max HP for 8s. This Rune effect does not stack.




Healing Reduction
Basic ATKs have a 15% chance to reduce enemy healing by 5% / 5% / 5% / 10% for 8 seconds. This effect does not stack.
Dispel
When Basic Attacks deal damage, there is a 9% / 9% / 14% / 20% chance to Dispel 1 buff from the target enemy.
Flash Heal
Each time a skill is cast, Recovery HP equal to 25% / 25% / 40% / 60% of own ATK.
PurifyLv.2: When casting Demonic Infusion, applies the [Chill] effect to the target.




HealIncrease healing by 6% / 6% / 10% / 15% each time a skill is used. This effect can stack up to 5 times and lasts until the end of the battle.




Critical Hit
When dealing DMG, the hero ignores a certain percentage of the target’s DEF before DMG calculation.
AccelerateWhen using a skill, the beast's ATK equals the total ATK of the heroes in battle divided by 5.




ResoluteAfter each Critical Chaos, gain 2% / 2% / 5% / 7% DMG Boost for 1 second. This Rune Effect can stack up to 2 times.




Undying
After %s seasons
Strong AssaultEvery 4 Basic Attacks, the next Basic Attack deals Bonus DMG equal to 60% / 60% / 110% / 160% of ATK.




Vitality
Received Healing Effect
Shadow WardThe damage increase is increased to 10% / 10% / 24% / 32%.




InspireAt the start of the battle, increase all allies' ATK SPD by 14% / 14% / 22% / 35% for 8s.




RecoveryWhen any Hero's HP is below 20%, restore 40% / 40% / 65% / 100% Max HP per second for 3s.




PrecisionNormal ATKs have a 18% / 18% / 25% / 40% chance to apply 1 stack of [Poison] effect to the target.




FrightAt the start of the battle, increase all allies' ATK SPD by 25% / 25% / 30% / 45% for 8s.




PierceEnhanced DMG to Warrior




Break ArmorBasic ATKs have an 8% chance to increase the DMG taken by the enemy by 10% / 10% / 10% / 15% for 8 seconds. This effect does not stack.




DevourConverts 35% / 35% / 40% / 40% of DMG dealt by Ultimate into self HP.




FortifiedAll Allies DMG and DMG Reduction +25% / 25% / 25% / 40%




DisarmEnhanced DMG to Support




Divine StrengthUpon entering the battlefield, increases own DMG Bonus by 32% / 32% / 50% / 50% for 15s.




IntimidationLv.3: Applies [Poison] on the target.




Harmony30 seconds after the battle starts, self DMG dealt is increased by 15% / 15% / 22% / 35% until the end of the battle.




DodgeWhen attacked, Fare has a 50% / 50% / 65% / 85% chance to block incoming damage




BloodwardUpon entering the battlefield, gain a [Shield] equal to 26% / 26% / 40% / 40% of Max HP for 10s.




Fierce StrikeUltimate skill DMG increases by 21% / 21% / 40% / 60%.




Sharp EdgeWhile Forest Heroes are deployed, enemy DMG reduced by 10% / 10% / 20% / 28%.




Arcane Suppression
DMG taken is reduced by 10% / 10% / 24% / 32%.
Arrow Breaker
The damage increase is increased to 10% / 10% / 24% / 32%.